deskpro2k3 said: @Mendicate Bias And to address one of your questions about the grenades.. The longer you take to throw it, the faster it explodes. -everyone knows that.. |
So because its a walk-through the AI is immediately dumbed down? Does the walk-through also turn off the ability for the enemy AI to flank you or try to finish you off when your hiding behind a dinky crate with almost no health?
The Elites, heck even the grunts in Halo:CE were diving away from grenades back in 2001. You would think that if an enemy AI saw a grenade flying at him he would jump out of the way but apparently not. I guess that dude with the flamethrower likes standing on grenades for three seconds before they blow up.
Also nice job on the trolling at the end there. Just because you have weak arguments that are easily picked apart doesn't mean you should become so defensive and threatened.
The site that has the technical piece on Halo 3 AI is down so educate yourself with these two articles from Halo 2 before trying to make any more weak statements.
http://electronics.howstuffworks.com/halo2-ai.htm
http://halo.bungie.org/misc/aiide_2005_pathfinding/index.html
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