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makingmusic476 said:
Miguel_Zorro said:
Also, based on the numerous, large patches after Killzone 2's release, it was obvious that the game was either inadequately beta tested, or that the beta testing process was poor. The next game needs to be a more finished product.

I also wouldn't mind if they put in the kind of features that generate big sales. I'll buy it either way, but things like co-op modes, vehicles, a good party system, etc. move units.

The beta was just fine.  The major patch revolved around the control scheme.

Neither they nor us beta testers expected such a significant backlash over the controls. I can't think of anybody who wasn't fine with the controls as they were prior to release.

Other than that, the game's multiplayer was pretty nicely balanced on release, though I appreciate Guerrilla's williness to tweak minor things like turret damage for months post-release based on fan feedback.

Agreed. I was in the beta as well and there was no complaints. the one thing they needed to fix was the assault class, and they didn't even fix it for the actuall game.

I honestly think the control change made the game worse....people where expecting a beefed up COD for some reason....

I think everyone is so trained on COD controls now that they're not taking the time to switch. I'm glad mag isn't getting the same complaints.



CURRENTLY PLAYING:  Warframe, Witcher 2