| Miguel_Zorro said: Also, based on the numerous, large patches after Killzone 2's release, it was obvious that the game was either inadequately beta tested, or that the beta testing process was poor. The next game needs to be a more finished product. I also wouldn't mind if they put in the kind of features that generate big sales. I'll buy it either way, but things like co-op modes, vehicles, a good party system, etc. move units. |
The beta was just fine. The major patch revolved around the control scheme.
Neither they nor us beta testers expected such a significant backlash over the controls. I can't think of anybody who wasn't fine with the controls as they were prior to release.
Other than that, the game's multiplayer was pretty nicely balanced on release, though I appreciate Guerrilla's williness to tweak minor things like turret damage for months post-release based on fan feedback.







