By using this site, you agree to our Privacy Policy and our Terms of Use. Close
whatever said:

If it was just as good as new, then it wouldn't cost less. 

Well, to us, the consumer, it's as good as new, assuming all the parts are there. (Parts defined as manual and case cover.) But to the retailer, the used is better for the profit margin. So how does the retailer get us to buy what they think is better, if there's no difference to us? Make it cheaper. That $60 new game is $12 profit. But, even at $55, that used game is $25-30, or even more, of profit. We get $5 more in our pocket, and the retailer gets $13 more in theirs. It's the publisher that loses.

Since DLC's not going away (despite my desire for it to do so), it makes a nice leveraging point to buy new. Have some DLC with some substancial extras to the game. Include with all new copies, a code to get this for free. With it being "substancial", the DLC could be priced at $10 (or equivilent). So I get the whole game for $60. But, instead, someone else buys a used copy for $55, and now has to pay $10 more for this extra content, thus, $65 total, killing the "value" of a used game.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...