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twesterm said:
loves2splooge said:

Game developers have an extreme sense of entitlement. They feel that they deserve special treatment that just about every other industry doesn't enjoy (you can resell cars, clothing, property, electronics, music cds, DVDs, etc.) Consumers are going to pay what they feel the product is worth. Consumers act out of self-interest, not out of charity for these 'poor' game developers. And that's how it should be in a capitalistic society. Game developers, you want sympathy because you lost your job during this recession? Tough shit, make games that are worth plunking down $60 for. If you don't like it, get out of the entertainment industry (which the game industry is part of) and go work somewhere with real job security because job security in the entertainment industry is horrible and if you can't live with that, tough.

If game companies want to give out incentives for those that have new copies, that's fine. Consumers will vote accordingly with their dollars. And honestly I think gamers are going to reject these schemes just like they largely reject the DLC swindle. All these game companies are selling DLC but yet look at how much money they are losing. When EA is losing all kinds of money, that's karma.

When you buy used anything else, car for example, you don't get new.  You get a used car.  You get a car that has depreciated value, you get a car that has engine wear, you get a car that's a little dirty, ect.

When you buy a used game you get the same exact game.  A used game is exactly the same as a new game which means there isn't really much incentive to buy new.

What things like providing free DLC to new games does is give someone an incentive to buy new.

Typically you buy something used because you aren't willing to spend as much for whatever reason and you just accept you don't get as good as new.  Games have always been backwards in that you spend less but get just as good as new.

That isn't developers having a sense of entitlement, it's just people getting the same thing for the used price as others get for the new price.  Again, I think provinding free DLC for new games is a wonderful idea.  It gives consumers an actual reason to buy something new.  It's not publishers trying to nickel and dime you since, they're either actually saving you money for not having to buy that or giving you the same exact game you would have gotten in the first place.

In the case you buy used, you have to spend money, but that's just the consequence of buying used.  If you want that DLC, you have to pay extra and that's just that. 

If it was just as good as new, then it wouldn't cost less.