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BW_JP said:
jedians said:
BW_JP said:
themanwithnoname said:
Isn't Gears one of the few games that makes use of the 360's extra RAM? So technically it isn't possible on the PS3. Not that it makes the slightest bit of difference to me, but yeah, Forza 3 probably isn't possible on the PS3 either. Also, anyone saying Uncharted 1 > Gears 2 graphically needs an eyecheck imo.

Its hard to say. Programmed the way it is, you're right it could not. But gears 2 had lots of graphical flaws. Linear hallway shooter with incredibly bad texture pop in and low res textures. its not a pretty game.

Forza 3 doesn't even look as good as GT5P, so yes, forza 3 can be done.

It's not about using specific hardware strengths. No matter WHAT You do, you CAN NOT make a game like uncharted 2 on the 360, it just is not possible. Uncharted 2 Transcends the hardware and uses the spus to do graphics processing far beyond what the 360s can do, and you cant use spus on the 360 since it doesnt have them.

From the day uncharted 1 released, the 360 was doomed to being inferior graphically. it will never change. No game will ever release on the 360 that is better than uncharted 2, god of war 3, gt5 or KZ2. it is just not possible and will never happen.

Maybe, just MAYBE the 720 can touch those games, but i doubt it. 


What does SPUS stands for?

Synergistic Processing Unit.

The PS3 has the Cell Broandband Engine. Which is in some ways a design flaw since it's so hard to program for, but for overall power (with the right dedication) it is simply unmatched. The XB360 has a _BETTER_ graphics card than the ps3 does, it also has more ram, but when you write your code specifically for the CBE and the SPUs you can offload things to them. For instance, Anti-Aliasing. On the 360 2x-4x MSAA is all that is possible. You can not do any more than this. With the PS3, if you are really talented software engineer, you can offload the algorithms and multi-sampling to a SPU. you can use one of the spus to do JUST this. And you can achieve 64x Anti Aliasing results. (See: Eurogamer: The Sabuataur, God of War 3)

 

For games like Uncharted 2, you will realize that not only does it have better graphics than any other game out there, there are no load times, at all. NEVER. the game loads for 20seconds to 1 minute at the start of the game and NEVER LOADS ANYTHING AGAIN this is because the SPU management is loading and managing data in the background while the game is being played. The game is steaming textures and scripts ahead of where you are while you're playing. This is simply not possible without this technology.


Is it better? In some ways yes, in others no. The differences are not gigantic. I still think Lost Odyssey for the 360 looks fantastic! But remember, you're dealing with a machine that is literally a generation ahead of the xbox 360.

Games like God of war 3 have not even been done on the PC. Sure, in terms of raw brute power it looks a _little_ less impressive than crysis, but crysis _never_ has as much impressive things going on at once.


God of war 3 has textures of such high resolution you cannot notice them with 64x Anti-Aliasing and a crisp 60FPS. It is absolutely stunning to watch and is currently putting the video game industry on their knees and ripping their eyes out. It is impossibly good looking. 

 

thanks for such knowledge