By using this site, you agree to our Privacy Policy and our Terms of Use. Close
joeorc said:

also I think that has more to do with the amount of time developer's have had with the PS3 more than anything else, for some just learning the system add in the fact there was no custome game Engine's outside of Sony built for the cell processor, and a couple other's that were ready to go to used on the ps3'S Cell were made as something to get you started on for 3rd party.

the first [party} an 2nd {party}  was only at the time who had most likely any real on hand's experience with the hardware :

that was jul 2005

Kutaragi surprised the crowd by revealing that, to date, only 450 PS3 dev kits have been shipped worldwide. Sony plans to release an additional 200 units in August and 300 more in September, but most developers probably will have to wait until October, when the company will ramp up its production to 3,000 units per month. For the time being though, Kutaragi admitted that the current shortage is a problem. "We've been getting a lot of requests from developers since E3 that they want more development kits for the PS3," he said. "The demand for the kits has gone beyond what we can handle. We've been discussing what we can do about it.

so you can see many developer's "outside" of SONY  had to start from scratch,  and even still there have been many developer's 3rd party decided to give it a go.

even with this learning curve.

Metal Gear Solid engine? That was built for the system. They had some of the earliest developer hardware prototypes. Also Sony actually had developer kits out only fractionally after the Xbox 360 kits. They were effectively at a level playing field. Its the quality of said early kits which made the difference.