WilliamWatts said:
Real HDR is FP32. besides if their lighting engine was all dynamic they wouldn't have had static TOD for every scene. Just because you consider Halo 3 'less impressive' its still closer to optimal than Uncharted 2 its just used badly. |
also I think that has more to do with the amount of time developer's have had with the PS3 more than anything else, for some just learning the system add in the fact there was no custome game Engine's outside of Sony built for the cell processor, and a couple other's that were ready to go to used on the ps3'S Cell were made as something to get you started on for 3rd party.
the first [party} an 2nd {party} was only at the time who had most likely any real on hand's experience with the hardware :
that was jul 2005
Kutaragi surprised the crowd by revealing that, to date, only 450 PS3 dev kits have been shipped worldwide. Sony plans to release an additional 200 units in August and 300 more in September, but most developers probably will have to wait until October, when the company will ramp up its production to 3,000 units per month. For the time being though, Kutaragi admitted that the current shortage is a problem. "We've been getting a lot of requests from developers since E3 that they want more development kits for the PS3," he said. "The demand for the kits has gone beyond what we can handle. We've been discussing what we can do about it.
so you can see many developer's "outside" of SONY had to start from scratch, and even still there have been many developer's 3rd party decided to give it a go.
even with this learning curve.
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.