WilliamWatts said:
MikeB said: @ WilliamWath
Its something which is pretty obvious (at least to me) because of the fact that its a pretty common technique for games which have a static time of day and general lightsources.
Not to me...
"For example, using the High Dynamic Range Lighting (HDRL) technology, the camera - when using Krato's sightline - will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust."
Uncharted 2 features the best HDR I have seen on a console so far, Santa Monica is sharing the same building with Naughty Dog and they work together I believe God of War 3's approach on lighting will likely be equally advanced. |
The HDR on Uncharted 2 is a good fake. The closest thing to a full HDR pipeline is Halo 3.
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if you mean just using the GPU alone, and not say for instance not including the Cell processor being able to do the full HDR pipe for the RSX than yes.
here is a test with tone mapping done on the cell.
gv2.cs.tcd.ie/egirl09/papers/08.pdf
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.