MikeB on 22 February 2010
@ WilliamWath
Its something which is pretty obvious (at least to me) because of the fact that its a pretty common technique for games which have a static time of day and general lightsources.
Not to me...
"For example, using the High Dynamic Range Lighting (HDRL) technology, the camera - when using Krato's sightline - will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust."
Uncharted 2 features the best HDR I have seen on a console so far, Santa Monica is sharing the same building with Naughty Dog and they work together I believe God of War 3's approach on lighting will likely be equally advanced.