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So how come it seems like with every game today it seems like when you get hurt the screen starts fading red, turn black and white, or blood spatters on the screen?

I can understand this in some games where they're trying to do the cinematic minimal HUD thing like with Uncharted or new and shiny with Gears of War but now it seems like every game does it.

I was playing Bioshock 2 last night and it was actually *really* aggrevating the way they handed it and was pretty annoying with just the fact it was there.  It's bad enough I have this weird oval on my screen that just looks silly, but when you start getting hurt your screen is filled with red splotches that don't go away until you heal yourself.  And then the fact the game actually has a life bar and has the red screen thing is just silly.  You don't need both, especially when it's one as annoying as that one.

I just don't understand why every game has that.  I swear, if I pop in Super Mario Galaxy 2 and it has that I'm just going to have to hurt somebody.

(bet you thought this thread was going to be about something else, huh?)