WilliamWatts said:
Its something which is pretty obvious (at least to me) because of the fact that its a pretty common technique for games which have a static time of day and general lightsources. The fact that the game uses so much space gives it away because if they were actually creating that many unique textures it would blow the budget sky high. A texture prebaked to a certain lighting condition cannot be used more than once unless the lighting is identical. So even if they haven't stated so explicitly (which they won't before release as it might damage the 'aura' of the game) they're very likely doing this. Direct X 11 allows for higher compression of textures without noticeable loss in quality so therefore more high quality textures could fit onto the same disc. With Compute shader it will be able to light the scene dynamically without dropping performance under 60FPS and tessellation means that any models for terrain or characters can be stored in less than a tenth of the space.
|
which not all developer's use Direct X:
example :
Jack HoxleyMVP
states:
As a word of warning... a lot of developers get quite "polarised" about OpenGL vs Direct3D - it's the source of far too many flame wars in the digital world. Be careful how/where you ask
ZMan's post summarises things nicely.
Direct3D is primarily, although not exclusively, for gaming and multimedia applications. It's what it's great at. OpenGL can do this as well, but it has a long history (and is still extensively used) outside of the gaming/multimedia world - CAD, Scientific Visualization etc...
|
Most, if not all, of John Carmack / ID Software's engines have been OpenGL oriented. So, Quake 3 and Doom 3 being a couple of examples
The bottom line / my advice to you... have a look at *both* API's and decide which one suits you better. I'm obviously biased towards one - but each to their own
hth
Jack
like I stated before you have two camp's stating one of their way's is better to develop game's on an that they could use this tool or that, but I guess it all depends on said developer's.
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.