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I'm going with Splinter Cell on this one. Not to judge the new game Conviction, but the series as a whole, i even loved Double Agent, and played through multiple times. I think the SC series has always evolved sleath, and the use of shadows/hiding, while Metal Gear has remained unchanged. I shouldn't be able to pop a box out of nowhere and hide from a solider in MSG4...not anymore, that was for back in the day (and yes i have MGS4, and know the soliders can lift the box...but that's still more of the same).

Shooting out a light, using a EMP, or cutting the main line for a generator to cause chaos, and infiltrate a base however...that's sleath, and that's innovation. I've played through MGS4 about 4-5 times now with different playing styles to unlock different perks on my next playthrough, but on my last playthough it took like 5 hours to beat the whole game...5 HOURS! That's from skiping all the cut scenes. Is MGS4 a movie..no, but it's pretty damn close, and the series keeps getting filled with more cutscenes than gameplay.

Lastly i feel that long cutscenes are great, but throughout an entire game, it becomes a cheap way to tell a story. Many games have found innovative ways throughout gameplay (scripted events come to mind in CoD games), yet Kojima (and a lot of Japanese develops now a days) just throw cutscenes at you...it's like there's saying, "Here watch it...it'll explain everything, now you may run to the next cutscene...there you'll watch why you ran there" Splinter Cell has always been about raw gameplay, expanding on every feature from the last game, and that alone makes it the better franchise in my opinion.



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