papflesje said: @ scrooge: the amount of money made on a car by the maker is quite different as to what a developer gets for a game. cd's => those still get money from concerts and from airplay Who is this going to anger that Sony (or any other company) cares about? Those who buy second hand are not bringing in money as it is, so who cares if they're complaining. If only one of those now buys a code to play online, they've actually "gained". |
About the car thing: Yeah, but the same person could otherwise buy a new car and thus bring in more money for the car industry. The used car market is currently booming while the market for new cars is in deep trouble because of the financial crisis and stagnant growth. This is way more severe than in the videogaming business. So again: Should you be "forced" to buy cars new?
A lot of active gamers also buy used games, I'm one of them. That doesn't mean I don't bring in money for the industry, I buy most games new but some of them just aren't worth it. Your post sounds like there are two groups of people, one buying only factory sealed games and the other group buying used games only. But a lot of people buy both.
Another example: Imagine you buy a used game because you think it isn't worth the full price and then you become a fan of the franchise. Isn't that an extra sale in the future?
What about borrowing? Did you never lend a game to a friend or vice versa? Will that be punished, too? Or what about the people who occasionally grab a game from the bargain bin? Customers are not slaves...
The real problem is that development costs are skyrocketing while software sales are stagnant. Thus the industry is raising prices more and more and then they wonder why a lot of people buy games used or from bargain bins. And now they are trying to milk us even more by stopping us from buying used games.
The growth of the second hand gaming market is not the problem but merely a symptom of the actual disease.