WilliamWatts said:
It could probably fit into one DVD easily with a next generation GPU. They could do all the lighting prebaked into textures in real time. I suspect this type of game will be uncommon in the next generation because of this. 10:1 vs 8:1 texture compression helps as well. |
Can you provide a source? I only read about their advanced HDRL technology, thousands of dynamic light sources and quadrupled resolution for textures.
I think the only option to make the data that small would be procedural synthesis, which almost always results into far inferior end results compared to hand drawn assets.