Munkeh111 said:
But they are still quite samey, and most of Stalingrad was just constant bombardment and incredibly brutal fighting. We have done Russian battles in WaW and have fought in the Pacific. I think we have seen enough for WW II for now |
Umm not at all. The fighting in France( the setting of most WWII games) was nothing compared to Kursk in scale. To put things into perspective, more german soldiers died in that single battle, than in all of the western front fighting. More soviet soldiers died in that battle than Allied+ German casualties of the western front.
I mean with the power of the PC, PS3 and 360, you could just try to replicate the scale of Kursk, having hundreds of AI's at the same time, and lost of vehicles too. That, in my opinion, would be far great than MW's campaign for example.
As for Stalingrad, developers could twist a little the formula and add free exploration over a huge portion of the city. You could command your squad, accept missions, etc. that would be quite a nice expirience I must say.
The problem with WWII games isn't the much exploited setting, it's just that pretty much all developers have had the same approach in their games. With creativity, backed by good programmers and historical investigation, WWII games could arise anew.