Reasonable said:
The scenario could be this, and this assumes MS want to limit Epic and Unreal engine to 360/PC only:
I'm a company with a contract for Unreal Engine and support making a game for PS3 based on Unreal. MS buy Unreal and it becomes clear they want to try and shut down ongoing support for Unreal engine for multiplatform titles I complain MS are unfairly competiting by buying Epic solely to prevent me producing my PS3 game or I complain at MS trying to renage on my contract which effectively they bought with Epic.
I really don't know what types of support contract Epic has, but a ton of multiplatform titles/projets use the Unreal engine so I suspect it wouldn't be a cut and dried purchase by MS unless they split Epic in two and allowed the engine development and support to remain fully geared to multiplatform - which its hard to imagine MS finding attractive as an option.
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Yeah..true...but that isn't a case for monopolistic behaviour, it's a breach of contract. A perfect case is Mass Effect 2...I'm sure EA would love nothing better than to launch the game onto the PS3, but they are prevented by the previous contract between M$ and Bioware, when it was independent. I don't knwo what percentage of the market uses U3 engine, but there are alot of options out there.