Fab_GS said:
Found some interesting facts about Final Fantasy (from http://finalfantasy.wikia.com/)
Final Fantasy III: - Final Fantasy III is the only game in the main series to never appear on a Sony platform, although it should be noted that Square Enix did consider porting the game to the PlayStation 2, but was eventually convinced by Nintendo to develop the title for their new handheld system, the Nintendo DS. - This was the first game in the series to graphically show hit points when a target was attacked or healed, rather than use caption as in the original versions of the previous two games. It was also the first to contain auto-targeting, as well as the first to contain special battle music for boss battles. All of these aspects were also adapted in the remakes of the previous two games.
Final Fantasy IV: - Final Fantasy IV is the first game of the series that uses Save Points. - It is one of the FF games that have been novelized in Japan.
Final Fantasy VII: - During the development of Final Fantasy VII, Hironobu Sakaguchi's mother died. At the time, Sakaguchi wanted to craft a story that told of how just because someone has passed away, doesn't mean in any way that they are gone, and to show a realistic death rather than a "Hollywood" sacrificial death that previous games in the series had done. These desires developed into the Lifestream, and Aeris' iconic death scene and subsequent continuing role in the lives of the cast.
Final Fantasy VIII: - During Ultimecia's Parade in Deling City, the masked dancers are performing the dance moves from Michael Jackson's "Thriller" music video. - In one of the Charlie's Angels movies, in the scene when one character approaches a building, there are two little kids inside playing Final Fantasy VIII. Infamously for fans, both kids holds controllers despite the fact that the game has no two-player mode.
Final Fantasy IX: - A Final Fantasy IX remake for PlayStation 2 had been considered by Square in early 2001, only one year after the original release. For some reason, the project was either scrapped or never started development at all. Similar projects for Final Fantasy VII and Vagrant Story were also considered at one point, but met the same fate.
Final Fantasy X: - The majority of the English dialogue was not based to the actual game footage; the only guidance the voice actors had were samples of the original Japanese dialogue, and they rarely had the opportunity to sync their dialogue with actual footage. Once the voice recording was complete, sound editors would digitally speed up or slow down the audio clips in order to fill the character's allotted speaking time for each particular line.
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