jacks81x said:
I actually think MS will lose developers. The reason why the Unreal Engine is so popular (other than that it's a great engine), is because Epic puts no restrictions on the developers in how they use the engine and because they only ask for 25% royalty in return, which is ridiculously generous to the devs. Can you imagine MS asking for anything less than 75% in return? MS has never been known for their willingness to share their proprietary tools to begin with. And if they're going to share it, you'll know they'll charge an arm and a leg and they'll probably prohibit the devs from making multi-plat games. A lot of the major devs will just say no thanks to that. They'll rather look elsewhere or develop their own in-house engine if MS is going to force them to only make games for them and up the royalty cost on top of that. |
That is an odd comment, given that most devs say that the Xbox 360 SDK is one of the best ever made. Microsoft also put forth the model for digital royalty rights that were far more lucrative to developers than anyone else at the time (70/30). Since then, everyone has followed that model.
And Microsoft asks for 10% now, which is the lowest console licensing fee in the business. I couldn't imagine how happy Microsoft would be if they could get an additional 25% from developers.
Microsoft would most likely say 'If you want to use our engine, we will license it to you for a 10% royalty' and simply make UE3 360/PC compatible. That way, they ensure the game will most likely be exclusive, get some royalty out of it, and ensure the devs get a fantastic engine to work with.
I think you really underestimate Microsoft in terms of how much they are willing to work with devs.
Back from the dead, I'm afraid.