SaviorX said: I can understand Infinity Ward not wanting to make a Wii COD4 because they did not know the system's architecture or something, but they should have given it to Treyarch. With that absence on the Wii, they missed out on millions of dollars, at the point where the audience multiplied by nearly 350%. COD3 on the 360 sold 2.35 million, but COD4 went on to sell 8.15 million, more than tripling its sales. What is to say that if the Wii got a COD4 ON TIME, its sales wouldn't have tripled into the 4 million range like the 360 version?
In retrospect, you would think 2.35m isn't much to look at but when you see how much the franchise has expanded since then you wouldn't have much to say Reasonable. The Wii missed out on the entire expansion period, and you expect consumers to appear two years later? That in itself is....unreasonable. And Epic just outright hates the Wii, like when they called it a virus and Cliff Blezinski got a boner trashing the console back in 2008 after several repeated attempts. |
Infinity Ward had to develop and engine and then release on 3 platforms with COD 4. Your assumptions are based upon the idea that they could have released without a drop in quality and therefore sales on the 3 other platforms to support the Wii. An extra platform means developers taken away from the DX9 version of the game and extra testing etc. The reason why COD 4 performed so well was because it was so outstanding in the market. A less outstanding COD 4 means lower sales. These lower sales would then transfer forwards to lower sales for COD WAW and COD MW2.