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Reasonable said:
MaxwellGT2000 said:
 

Your argument is based on "it won't happen" despite no one actually trying to do any of what I've stated.  That's not a very good argument until someone actually does try and then fails, and will be the day I shut my trap about it

As for CoD sales, they're much in line with last gen CoD sales, you know back when it wasn't advertised and hyped for consoles, like I've been arguing this entire time.  You know if you put effort into marketing it could sell.  Right now the CoD games on Wii are selling on name and the fact that they are good games, you really can't call someone out on a red herring and then do the same thing yourself because the Wii versions were put into a drastically different situation vs the other versions.

As for IW saying they're not working on the Wii cause of specs... well thats really just complete fabrications... they were the original ones to start porting the CoD4 engine to Wii, that sounds like development to me... they didn't have it done in time for CoD4 so they handed the engine to Treyarch to finish up and put their W@W game on, then they gave them a good budget to port over CoD4 while IW worked on MW2... it all makes sense from a development stand point, they're building a base on Wii but because of issues it missed the CoD4 hype train.

As for handhelds, its all apart of business I'm not talking markets, I'm talking why make a game that is basically like developing a ground up PS2 game for a system that really doesn't sell software that well, and if they're going to do that it only takes a little more effort to port it up to give themselves more profit and start to build userbases on Wii.  It really doesn't make sense and that was the point I made not some "well handhelds are different so they should be viewed in a different light" when people do everyday when a game for the Wii comes out and becomes a 100k "flop" but then sells a million + and has more million sellers then say PSP or PS3...

There's a giant pink elephant in the room that no company wants to address, it's there, it's large, it's obvious, they're losing a shit ton of money, and yet they still want to say it doesn't exist.

I take your point, but I bet it still won't happen!  I'd say it's pretty clear the die has been cast in this area.  

Infinity Ward

http://kotaku.com/5396559/infinity-ward-wii-cant-deliver-our-multi+platform-experience

Epic

http://www.destructoid.com/epic-s-rein-m-rated-wii-games-are-huge-financial-flops--141140.phtml

 

Now of course in any industry never doesn't mean never, but I think it's clear that in general most of the developers producing big hits for the HD consoles aren't falling over to support the Wii, and it's also clear they seriously doubt the sales of their titles on the platform.

I do too, obviously, but of course can't prove anything unless they try and fail as you say, but based on the sales of respective games, particularly by rating, I'm feeling pretty sure that the result is more likely to be a failure than a success (comparative to the potential sales on the HD consoles).

I just don't believe, and clearly neither do a lot of developers, that there really are huge numbers of Wii owners demanding certain titles vs the known genres that sell well on the Wii, or that millions of young male teenagers are looking at their Wii and wondering where the Epic, IW, Rockstar big titles are.  I think you represent a minority of Wii owners, TBH, and are more likely to remain unsupported than supported.  Note I'm not gloating or even saying this is right - it's just how I read the market and I don't see much chance for major changes.

Neither do I (or these developers) feel they are losing a shit ton of money.  MW2 is well over 10M, Gears 1 &2 has a huge haul, Uncharted 1 & 2 have a huge haul (going by Sony not VG), GTAIV is well past 10M, etc. etc. and those titles and many others I firmly believe would be more or less wasted appearing heavily cut down graphically on the Wii or adapted to its controllers.

So I'm still of the 'fragmented market' mindset, where different companies are going to bet on different consoles for the most part leaving this topic open until the end of the gen, whereupon, if the Wii has remained ignorned in the same vein, I'll claim victory by default.

The Wii is a huge success, and clearly Nintendo gave themselves the larger install base and great SW sales with the choices they made, but at the same time those choices also eliminated the chance for great SW sales and support in certain genres and areas, and I don't think that's going to change.

EDIT : one final point.  I'm not really sure Nintendo themselves would be that keen on a huge marketing push and hype for games like MW2 or Gears on the Wii.  The Wii is very, very heavily marketed as a family console, with neat familes of 4 or nice neat friends in groups of 4, enjoying it together having fun.  It's whole consistent image, I doubt, could easily support a major push for the console as being home to heavily online, competitive, violent games.  It just doesn't fit and I believe that's also part of the issue.

 

 

I can understand Infinity Ward not wanting to make a Wii COD4 because they did not know the system's architecture or something, but they should have given it to Treyarch. With that absence on the Wii, they missed out on millions of dollars, at the point where the audience multiplied by nearly 350%. COD3 on the 360 sold 2.35 million, but COD4 went on to sell 8.15 million, more than tripling its sales. What is to say that if the Wii got a COD4 ON TIME, its sales wouldn't have tripled into the 4 million range like the 360 version?

 

In retrospect, you would think 2.35m isn't much to look at but when you see how much the franchise has expanded since then you wouldn't have much to say Reasonable. The Wii missed out on the entire expansion period, and you expect consumers to appear two years later? That in itself is....unreasonable. And Epic just outright hates the Wii, like when they called it a virus and Cliff Blezinski got a boner trashing the console back in 2008 after several repeated attempts.

All those games you mentioned above were large exceptions to the overall rule. For every GTA4 (the company posted losses the quarter after GTA4's release) and Modern Warfare, I can give you a Factor 5, a Grin Studios, a Golden Axe, Pandemic, Bionic Commando, & Midway that has outright failed in their attempts to please the PS360 base.

The entire marketing struggle between the PS3 and 360 only further confuses customers, however who adertises the most usually ends up reaping the benefits. How much money have these companies thrown down the tube over measly things like DLC and timed exclusivity? The only thing the Wii cannot do is graphics. AI is also thrown in the pot along with physics, but I have not really witnessed any outstanding title that proves that stuff. The fact that these titles can be downported leagues down to the PSP of all godforsaken software selling consoles is really close to a slap in the face when it is later claimed no Wii iteration can be created.

 

No one really complains about 3rd parties until they start complaining, usually about the most nonsensical of things. My favorite example is the recent THQ, who said Deadly Creatures failed. He also said titles like the Biggest Loser and Marvel Super Hero Squad succeeded. Do you know MarvSuper Hero Squad and Deadly Creatures SOLD THE EXACT SAME AMOUNT?? (150k)

I'm done.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."