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MaxwellGT2000 said:
Reasonable said:
MaxwellGT2000 said:
Reasonable said:
 

The reason why not is they don't think they'll sell well enough on Wii.  I think they're right.  I haven't bought CoD on Wii, nor Dead Space nor do I have any interest in doing so.  Clearly the developers think the majority of owners don't have enough interest in a scaled down Assassin's Creed or whatever on the Wii, which is why it simply won't get support for a lot of titles/genres.

What I do want on Wii is more quality titles that exploit what the Wii is very good at, not what it's rather weak at.

That's LOL worthy after Ubisoft put Assassin's Creed on PSP with the scaled down open world, despite the PSP having the lowest software sales and highest piracy of all the consoles.  As for Dead Space, don't bother it's not that great, as a TPS it would have been a lot better as a lightgun game it strayed away from what makes lightgun games fun.  The CoD games I much prefer on Wii or PC honestly if you have it PC not much reason to buy it on Wii unless you like the Wii controls, which I do, and I own(ed) CoD4 on 360, PC, and now Wii, I really don't care for the scaled down graphics, especially on multiplayer, the Wii controls just make it so much better than other console versions.

As for sales, you have things like Star Wars TFU outselling the PS3 version (until the release bump) and respectible against the 360 version.  Then you have games like I talked about with Spider Man Web of Shadows selling on par with the PS3 version yet you know it didn't cost as much to make that Wii version.

Really man what do you think the Wii does well? People release competent games on Wii using the core genres and they get praise for it, look at Resident Evil 4, it's called the definitive version on Wii, it showed that TPS could be done very well if someone wanted to.  Same with CoD4 on Wii, it's gotten nothing but praise and its selling well.  Then you have Tatsunoko vs Capcom on track to outsell the other vs series even the most popular one Marvel vs Capcom (which marvel is a popular American IP). So there you have a Action/Horror, FPS, and Fighter all doing rather well both in reviews and sales.  All games across all platforms can be good and done well, some games can even be enhanced with the controls, so really I'm not buying the excuse.

I don't see it as an excuse.  The Wii is very good at a lot of games, and they sell well, but a lot of third party developers are targeting genres/titles that sell way better on HD consoles and the HD consoles have a far larger install base (demographically) for those titles.

I guess I'm saying that Wii owners wanting more support from certain developers probably aren't going to get much love as for those developers it will always be the smaller platform (raw install base notwithstanding).  That's very unlikely to change, in fact it's more likely to become more reinforced over time going forward.

AC on PSP BTW is a clear attempt to cash in which didn't go well, not an indication of main direction for developers.  In principle I agree if you're going to cut down something like AC for the PSP it seems obvious to do it for the Wii, but they felt they could leverage the platform connection between PSP/PS3 and they were wrong.

Heh that's not true at all, hell even the DS has had 2 Assassin's Creed games.  I mean you want more reinforcement of that look at Army of Two the 40th day or Dantes Inferno both of which have or will have a PSP version. 

Demographics follow games not consoles, its simple, you put the games that gamers want on consoles they sell, people have gone out and bought a Wii just for a few games, but they would buy more if more was put there, promoted it was there, and shown to be something worth buying other than the rubbish that third parties throw together and call a "real effort"

I'm not here to say "all games should come to Wii" I could really give a shit, I have all the consoles, I can buy them where they land, hell most of them like Assassin's Creed, Army of Two, etc, just aren't that great, but those types of titles have always been around, they are the life blood for most companies, you put out an average game, its said to be special, its not but it still sells, and you're onto the next game. 

But if that's going to be your plan for making money they can put it on the Wii for a fraction of that cost, hype it, get the gamers all excited, put out some nice ads, tell them why they should buy it, and like most games it'll sell, there has yet to be a real effort like that on Wii from third parties, everyone sees it, everyone knows it, but everyone wants to blame something else.  Hell we're in 2010 and there's been like a total of two Game Informer cover ads for Wii games, with the whole "info blowout" and such, first one being Red Steel that sold to gamers despite being an average game at best, and now Epic Mickey. Companies simply aren't putting in the time nor the effort both in marketing and in games on Wii and it's painfully obvious, but when they release their financial reports and they're still bleeding money it's also obvious their current plans aren't working right.

That sir is why I don't buy the excuse, cause that's what it is.

I'll say it one more time, then we're going to have to agree to disagree.

If certain games were put on Wii, advertised, hyped, etc. as you say I am very sure they would still fail to sell to expectations and would fall far short of their HD versions.  Note again I'm talking about the specific types of games third parties are focusing on for HD consoles vs Wii as that seems to be the thrust of this post - why aren't the publishers/developers focusing on Wii for those titles?

So they don't bother, apart from the odd experiment to see what happens.

According to this site CoD:WaW sold around 1.5 on Wii and Reflex less than 1M - that's not good enough given the install base vs the sales on HD consoles.

Also, the other point I'm making you seen to have missed is many of those developers clearly see the Wii as too weak.  IW and many others have made it clear they're not interested.  For them it doesn't meet their minimum specs for what they think they need to meet their goals.

On the other hand, look at what something like Wii Music can sell, or Mario, or Carnival games - or Force Unleased as you mention.  I just don't see a lot of those developers trying the Wii, although clearly some publishers, like Activision, will try getting others to port to the console to see if they can maximise profits, but that seems to be a minority activity at the moment, and I don't see it catching on.

The PSP is getting attention as a handheld (one of only two on the market of note - ignorning iPhone for a moment) and I think is a red herring in your arguement as the handheld market isn't the same as the home consoles and efforts on it should be viewed in a different light as I believe they represent a different strategy.

Now, as I said in an earlier post, when Natal and Arc/Gem/Whatever hit, and the option is there to release a title on all three platforms using motion controls, then we might see more support across all three, but until then it's very unlikely.  Post those releases I expect to see developers try and leverage motion controls across the board - but again I doubt we'll see that touch the very large AAA franchises that focus on HD consoles, and of course with Nintendo holding the keys to their franchises on Wii the basic divide will remain in place.

Anyway, I guess we just see it differently.



Try to be reasonable... its easier than you think...