jneul said:
NightAntilli said: Geez.. You didn't understand jack of what I said in my previous post. Coming up with pictures doesn't prove anything. That's why I usually don't start with these discussions in the first place.. I'm outta here. Go waste someone else's time. Believe whatever you want to.
You're right, you were always right, and you will always be right. Happy now? Ok good. Bye. |
IS RUNNING ON A TOP OF A MOVING TRAIN CLASSIFIED AS A CORRIDOR SEQUENCE??
SORRY FOR THE CAPS I CAN'T BE BOTHERED
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http://en.wikipedia.org/wiki/Corridor-shooter
libellule said:
NightAntilli said:
dahuman said: When Alan Wake comes out, you will know what I mean, assuming you know enough about what Uncharted 2 does, on a technical level. =P Feel free to compare the amount of physics going on screen at once during the most intensive physics part of both games would be one example of it, lets just see how many objects that game can handle at once, not to mention the character details and the environment details are already not
as high from these preview videos. |
You simply can not say game A is more technical than game B, unless they are the same genre and have the same type of goal and level design. I'm not a big fan of comparing games that differ in almost every aspect. If you want to believe your technical mumbo jumbo so that you can brag about it, be my guest, but try and keep it to yourself. The last thing we need is another thread turned into a flamewar between X360 and PS3 exclusives. There are enough of those around already.
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it is not like U2 and AW were 2 TPS ... wait, they are 2 TPS !!!
after this, it is all about the numbers of stuff going on screen at the same time ... wait and see
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So what? The gameplay mechanics are still different. I already explained this in further detail. I'm not gonna go into this again. I'm done with this discussion.