WilliamWatts said:
Unfortunately this was not possible for us. Trials HD is a moderate budget live arcade game after all. Track sharing system with rating and reviews between all players would require massive server infrastructure and lots of full day paid moderators to check that user levels do not have any vulgar content or copyright issues. LittleBigPlanet is a top budget AAA platform seller game, so Media Molecule and Sony could include a full featured all-to-all player content sharing system to it. This is a feature we are certainly looking forward in the game sequel(s) in the future.
In Trials HD you can share your tracks with your friends. Players can upload tracks, download tracks and browse tracks made by their friends. We have also local high scores and replays stored for all user created level top scores. http://forum.beyond3d.com/showpost.php?p=1311628&postcount=24 Sebbbi is a Trials HD developer and that game has user generated content, just not shared over Xbox Live to anyone but people on friends lists. Live allows modding but Microsoft is very controlling. They don't want vulgar/offensive content on their service so they moderate the players to ensure that paying customers get a good experience and they require content to be moderated as well. In addition to this im pretty sure they said they didn't want the userbases of games to fracture off along different lines such as mods + KB/M, mods - KB/M, no mods + KB/M etc and along the lines of different mods as well as wanting people to erm pay for their stuff too! Im not saying all mods would make a game run poorly but theres a potential for that to happen. In addition to this it provides another 'entry' for hackers to abuse the system and for the mods to expose bugs in the games code. Xbox Live didn't suffer the same level of hacking for COD 4 that the PS3 did for example and thats partially due to how Microsoft locked down their system.
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I didn't mean content designed into the game like LBP, but allowing for custom L4D campaigns with user created textures, etc. That just seems to be harder to get through Live due to the restrictions. It's interesting that, despite 360/Live being tighter in this area the PS3 hasn't had the same level of hacking overall (to the console) although of course in cases like CoD you mention it did seem more exposed.
I think the other issue is that, due to the design of the consoles, mods would ideally need to be developed on a PC rather the console, as with say UT3, which complicates things a bit as it requires the owner to not just have a PS3/360 but a decent PC as well.
But I still want it because mods are so great on PC. The amount of content I have for L4D, Oblivion, etc. on PC makes the original content on the disk look puny by comparison!
But clearly there are a lot of hurdles beyond just control of the network.
Try to be reasonable... its easier than you think...