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Reasonable said:



A big PC game on DVD is totally compressed, then when you install it it decompresses and on your HDD you might have 10GB or more of game. On consoles, unless they go for decent HDD and full install approach a'la PC the assets need to be readable from the disk, which means they can't be that compressed which means as more PC like games and games at the edge of the trend for texture variety hit consoles they run into space issues.

As for DVD / consoles, yes it will get limiting, and either all consoles (certainly those looking to satisfy the demographic for FPS/TPS/Online such as Gears, Uncharted, Assassin's Creed, etc will go BR or something similar, or we'll see more disk swapping being accepted, or more HDD installs.

Clearly, what this means is that currently, the PS3 does have an advantage with BR over DVD as it can cater more easily with 1 disk to all the titles hitting at the moment and for the foreseeable future, while in some cases (a minority of cases I reckon, at least for a while yet) the 360 will have multiple DVDs instead.

Shams said recently that he was able to cut his erm 'Fower something, sorry Shams!' Wiiware game down to half the size of the PC release without cutting any content. Its just a different mindset really when you're talking about essentially unlimited space vs limited space on the consoles. In addition to this I would say that having multiple levels of textures, unused or rarely used textures and a lower level of texture compression if they are supporting lower level DX assets probably take up a lot of addition space too. Im not sure which but its either 8:1 or 10:1 texture compression on the Xbox 360 whereas IIRC DX9 calls for 6:1 texture compression.