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Reasonable said:
WilliamWatts said:
Reasonable said:

Personally, I'd love to see Valve on PS3 because on PSN, unlike Live, they could allow mods and access to user created content. They've remarked more than once they'd like 360 customers to get the access PC customers have to extended content - for example on PC I have way more campaigns/maps installed that ship with the game, for zero extra cost - and on PSN that would be possible as it is with UT3.

But Xbox Live does allow for user generated content AFAIK, its just that it needs to be moderated. In addition to this, most people are pretty unaware of how to create content which runs as fast or faster than the original content, so for a FPS which has little room for error then the PS3 would likely struggle with much of this content in terms of frame-rate. They would have to leave a significant performance margin in place to allow for user generated content, its not just flipping a switch.

Valve distinctly said there were issues, mainly around MS wanting some form of charging if I remember correctly, to getting this kind of modding onto Live.  I'll need to look at what is allowed, but I'm sure Epic also stated something similar around UT3.  Do you have any links?  I'm basing my understanding off comments from some of the developers, but if you have something specific I'd be interested to review it.

Certainly the perception of Live to me seems to be that it is anti-modding in the sense it exists on the PC.

I disagree a bit on generating the content, that's down to skill like anything else.  No reason talented modders wouldn't produce good results just as they do on the PC.  I've downloaded additional content/maps for UT3 on PS3 which run fine.

Unfortunately this was not possible for us. Trials HD is a moderate budget live arcade game after all. Track sharing system with rating and reviews between all players would require massive server infrastructure and lots of full day paid moderators to check that user levels do not have any vulgar content or copyright issues. LittleBigPlanet is a top budget AAA platform seller game, so Media Molecule and Sony could include a full featured all-to-all player content sharing system to it. This is a feature we are certainly looking forward in the game sequel(s) in the future.

In Trials HD you can share your tracks with your friends. Players can upload tracks, download tracks and browse tracks made by their friends. We have also local high scores and replays stored for all user created level top scores.

http://forum.beyond3d.com/showpost.php?p=1311628&postcount=24

Sebbbi is a Trials HD developer and that game has user generated content, just not shared over Xbox Live to anyone but people on friends lists.

Live allows modding but Microsoft is very controlling. They don't want vulgar/offensive content on their service so they moderate the players to ensure that paying customers get a good experience and they require content to be moderated as well. In addition to this im pretty sure they said they didn't want the userbases of games to fracture off along different lines such as mods + KB/M, mods - KB/M, no mods + KB/M etc and along the lines of different mods as well as wanting people to erm pay for their stuff too!

Im not saying all mods would make a game run poorly but theres a potential for that to happen. In addition to this it provides another 'entry' for hackers to abuse the system and for the mods to expose bugs in the games code. Xbox Live didn't suffer the same level of hacking for COD 4 that the PS3 did for example and thats partially due to how Microsoft locked down their system.