WilliamWatts said:
Wii: The fault still lies 50-66% with Nintendo. They could have thrown open their vault of engines and provided more developer assistance early on as well as providing more closer technical assistance with 3rd parties. Im sure if Microsoft had made the Wii we wouldn't be talking about how the 'industry is stubborn' because as per typical Japanese console maker modus operandi they keep 3rd parties at arms length. Its a pretty stellar black mark on Nintendo that 3 years from release Treyarch said 'HAH stupid HVS noobs we solved the shakey pointer problem!'. That ought to have been a problem which never arose. Nintendo set the tone for the Wii and the problem we have now is that they never really believed it was going to be as successful as it is now so they failed to invest in technology and technical assistance across the board. Now 3rd parties cannot effectively compete with them because they can't get basics like Wiimote shakiness right and they have to run their games at 30FPS when Nintendo titles run at 60FPS as the people developing simply aren't good enough to compete even on a technical level with Nintendo who are masters of their own architectures. The people who can beat Nintendo at their own game are seeing much higher ROI on the DX9 systems. (PC, 360, PS3). 360: Im not sure if I agree with your sentiment there. Every Xbox 360 game has a demo and most have an excellent transition rate between demo and purchase, quirky simply sells better here because of the trial before you buy mantra. In addition to this they get advertisement on the start screen of Xbox Live, Sony forces you to actively seek out content. According to Microsoft Xbox Live sales are growing at between 2 and 3 times the rate of console sales. The major difference in games that Sony invests heavily in a few significant titles (1st/2nd party) which are meant to be similar to full releases whereas Microsoft simply gets a lot of free or cheap exclusive content from developers. The best selling accessory for Xbox 360 was an Xbox Live points card in 2009 if that gives you any indication of how much money is pouring into the service. As the level of investment rises the quality difference between Xbox Live and PSN in terms of budget and polish is shrinking rapidly, See Trials HD and Shadow Complex. PS3: Are you talking about race conditions and such? In addition to this they would probably suffer more from Amdahls (spelling) law, in that the system is only going to run code as fast as its most serial component can run. Due to the way the cell operates in that code must pass through the PPC cores cache on the way to the SPEs its a very significant difference compared to the Xbox 360 in serial code. HD: Yeah, effective marketing. But that doesn't help the game much if its not any good. A lot of people know of a game like Dantes Inferno but they haven't bothered because in their eyes its not 'good enough'. Marketing only goes so far, which is why sequels work so well because gamers are very conservative and they'll pick the devil they know long before they pick the devil they don't know. A lot of people are aware of a lot of games that they still don't purchase. |
Agree on the Wii elements.
I think we're saying the same on 360 from different angles. Right now I see PSN/Live marketplace for games quite different;y. PSN is a small number of titles that are 'known' as they get covered in normal gaming press vs Live having lots of great little games but fewer 'big' titles. As you say that is sure to change, and I think in both directions. I expect to see more titles live Shadow Complex on Live, and I think there are signs PSN will be home to more smaller titles.
PS3 - I'm saying the PS3 requires very specific, well written code and doesn't hold the developers hands too much vs the 360 which helps out a lot due to its design/SDK and is more foregiving on code quality. This means multi-platform games tend to be buggier on PS3 while of course the top exclusives run very well.
HD - sure, marketing only takes a dog so far, but with such a host of franchises sprawling across the HD consoles now, a title really can't just be released cold and expected to sell a decent amount. It just won't get the notice needed to generate enough sales vs the very known, high profile titles.
Try to be reasonable... its easier than you think...