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Gamers freely admit that they'd rather pirate the PC port of a game for free instead of buying it for the 360 and yet gamers wonder why game publishers are alienating the PC gaming audience by either staying off the PC or introducing crazy DRM....

If the PC gaming audience wants to pretty much kill single-player 'core' games on their platform (by pirating), that's fine but they have no right to complain about these games dying off on the PC. It seems like PC gaming is moving towards the multi-player model (w/ server-side serial key check), casual or free-to-play model. The Indie games will always stick around because Indie devs don't have much choice (if you don't have a rep, it's hard to get on XBLA, PSN or Wiiware. And XNA/Indie Games seems like nowheresville.)