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Xoj said:
loves2splooge said:
Xoj said:

it's certainly a lame excuse, PC have HDMI, better graphics and sound (7.1+)

 

It is a lame excuse and we all know the real reason Alan Wake is not on the PC. Microsoft doesn't want their Xbox 360 games on the PC anymore. They want to force people to buy a Xbox 360 to play these games. Fair enough. Sony does the exact same thing. Quantic Dream is a PC developer (and I'm sure they have other first, second or third-party devs making games for SCE that have a PC background. It just so happens that Microsoft's first, second and third-party devs mostly come from a PC background) and Heavy Rain was scheduled for the PC first but then the PC version was cancelled as soon as Sony got involved.

Though while PCs have HDMI and 7.1 channel audio support, not many people are willing to bring their gaming rig into the living room to play games on a big HDTV. Maybe you can get away with that if you live in some bachelor pad.

In an ideal world, Heavy Rain and Alan Wake would have been on the PC too (since that's how these games started and they do have a fanbase on these platforms. The devs started on PC.) But you know what? That's business. PC devs are in the business of making money. Not charity or social work. While they may genuinely enjoy playing and making video games and get joy seeing gamers enjoy their games, they are in this to make money. And often times making money may mean making business decisions that aren't the best for fans. If you want to do what's best for the fans, you'd be making freeware only or charging just enough to cover development, distribution and packaging costs (the homebrew scene regularly does this).

i am okay with that, it's they should say, instead of saying such a lame excuse.

Realistically though, a Microsoft or Remedy PR rep can't just flat-out volunteer the REAL reason though. It's bad PR if they tell the truth. How bad does it sound if a game publisher or game director says that their number one priority is to deliver a profit to their shareholders while pleasing gamers is secondary? (and in Microsoft's case, obviously a 360 exclusive benefits them more. And what MS says goes, Remedy doesn't have any power in this situation. Remedy probably agreed to start work on Alan Wake back in 2005 because they just assumed that the PC would get a port eventually, pleasing both their core fans on PC and reaching out to the console audience at the same time. That's how it used to work with Xbox titles back then. But the days of that policy are gone. Alan Wake will not make it's way to the PC.)

MS understands that if they do a PC port within this gen, they are killing the momentum for their games somewhat (I say somewhat because timed 360 exclusives and console exclusives still sell very well). And if they do a port in the next gen (ala Halo 2), the games will seem so dated that it would be a complete waste of time. What was the point of porting Halo 2 to Vista 2-3 years later only for it to get mixed reviews (72 metacritic) because of how dated it was? My prediction: Alan Wake will NEVER (unless MS eventually leaves the game console business) touch the PC for sure.