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Nice to know that AW only has 10k-20k triangles for his model, I always thought that the character models in AW looked dated, but some people on these forums would claim that AW's models were better than U2's models.

It's all about the lighting, their method definitely sounds like something new and different. I doubt that Alan Wake can have as many light sources as Killzone 2, inFamous, or some other games that use dynamic rendering, but it's how the light sources interact with objects and create shadows that will determine how great AW looks.



Currently playing: Uncharted: Drake's Fortune, NBA2k11, Metal Gear Solid, Picross 3d