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NightAntilli said:

@Dahuman: *Sigh* I'll say it again. You can not say UC is more technically advanced than Alan Wake because their focus lies elsewhere. UC is linear corridor shooter with scripted events, extremely linear paths, and very bright artistic design for visual appeal. AW is a bit more open world, is much darker, focuses on atmosphere and mood, and uses LOTS of lights and shadows everywhere in dark environments for visual appeal. The lighting in AW is more advanced than any console game out there (don't gimme that KZ2 lighting crap with their pre-calculated light mapping), KZ2 probably has the best particle effects (smoke and the like) and UC2 probably has the best animations etc. There's no such thing as a game that's technically better than any other game on every front.

As for your video, it compares two things in exactly the same game.. You can not do that for games that have different goals and aspects. Don't throw "technical" words on me to appear smart. Won't work.

Now can we drop this?

Uh, I don't even have KZ2 on my list as anywhere being impressive so I don't know where you got that from, I'm mainly a PC gamer and I don't think the KZ2 engine is impressive in anyway, it's not about systems or exclusives for me, it's about what the engine is able to do, UC2 runs on Naughty Dog Engine 2.0 with Havok on the side, so it's a multipurpose engine not limited to shooters whereas AW's engine is literally called "Alan Wake Engine" +Havok on the side, on top of that, UC2 isn't as corridor as you might think, the draw distance in that game is actually much further than the 1.2-1.3 mile distance in AW. You can check here- http://forum.alanwake.com/showthread.php?t=1216

The open world aspect of AW has been dropped ever since they canned the PC version, so it's not as open world as you might think anymore. Again, this doesn't mean that AW won't be as good of a game as UC2, I'm just comparing the engine themselves based on what I've seen in UC2 and from the AW forum+some AW preview videos based on how much optimization they were able to do on the console hardwares they are running on.

Are we even on the same topic?