NightAntilli said:
You simply can not say game A is more technical than game B, unless they are the same genre and have the same type of goal and level design. I'm not a big fan of comparing games that differ in almost every aspect. If you want to believe your technical mumbo jumbo so that you can brag about it, be my guest, but try and keep it to yourself. The last thing we need is another thread turned into a flamewar between X360 and PS3 exclusives. There are enough of those around already. |
Really has nothing to do with exclusives, I'm strictly talking about the tech in the engine itself, which has nothing to do with game play, game design, or game assets. I'm not trying to say that UC2 is a better game than AW because you are absolutely right in that they are different games with different design in mind. I'm never surprised about the outcome of certain games, think about it, AW dev team never exceeded 50 people, whereas ND has had way more resources since the start, so the results shouldn't be surprising to say the least. I personally think the atmosphere in AW is pretty damn cool, but of course it won't match up to the tech level of UC2, and that shouldn't be a big deal.
It's basically like this, it's blunt obvious that a game with PhysX enabled will have some cool effects over the disabled version, not surprising: