WilliamWatts said:
They don't lack the technical expertise... they just have a large range of PC systems they have to cater for and they are generally following a similar programming model to the Xbox 360 which is a few general purpose cores with a stronger GPU. It takes a lot of testing to get systems ranging from GTX 7600s all the way to HD 5870s working well and as the PS3 doesn't fit into their programming model it would take a lot more work than its worth for them to do it. |
I think you're confused between talent and expertise and so became defensive towards what I said. Valve currently lacks the expertise to make a stellar PS3 title. But it doesn't mean the folks at Valve lack the talent. If they put the time and effort into getting their people up to (or close to) the Naughty Dog / Santa Monica level of PS3 expertise (or they hire some PS3 developer experience) then they have the talent to make an amazing PS3 game. Even if they get up to Infinity Ward expertise on PS3 they can do some great things. To put it in RPG terms: Valve is like a Fighter (PC & Xbox) but with high dexterity. They have the talent to multiclass into a fighter-rogue, but they lack the rogue (PS3) expertise because they haven't yet taken the multiclass option. By your logic no one who works on PC and Xbox should bother developing for PS3 because it's not worth the effort. Seems Bioware thinks it's worth the effort and they are a major PC developer.
I'm not quite sure how you think everyone is better off if they stick with PC and Xbox. PC and Xbox gamers might be better off, but that's not everyone. Of course if all they'd do is bring more FPS to PS3 then they are welcome to continue ignoring PS3, and PS4, as far as my gaming interests are concerned.
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