LordTheNightKnight said:
Uncharted 2 what? I specifically stated great developers go the extra mile no matter the system. I don't think you actually read what I wrote. |
I'm trying to explain that what could be a great game on one system, may not be on another. I did read, but I've been trying to say that great ideas happen all the time, and because the wii can't support these types of games, the ones that have dominated the market (outside of first party nintendo games) for the past two gens.
I'm not saying that the wii doesn't have great games, I can give you ten good reasons (exclusive games) that anyone should buy a wii. But you have to understand that a lot of ideas have to be axed because of it's capabilities. Just look at the example with SMG. I think that SMG has the kind of quality and polish and production that people have come to expect as a general idea of a comparable evolutionary upgrade. However, the game's scope, at any one point in time, is small. The areas are small (tiny even) and there are hidden loading screens littered throughout the game. It would have been much harder, nigh impossible, to make it more complex than it is. The amazing effort by Nintendo devs, is what allowed the game to convincingly appear more complex than it was.
I don't know how I can express the idea any more lucidly. Or maybe I'm flat out wrong, but it's not like you can take a game like uncharted2 or halo or anything similar, and convey the same experience. The problem is not the wii's or Nintendo's. It's the perception of a standard, that may or may not exist, that compels these devs to think in a grandiose way, rather than in way that creates games like SMG. But who can blame them. That thinking is what has been the game industry's foundation for the last 10 years.