WilliamWatts said:
I suspect this is what happened:
If there was a compromise then they would not want to jeapordise it by speaking to the media in this fashion. My suspicion is that Microsoft ceded no ground on this issue. In this case Microsoft holds the cards, unlike with the JRPGs in Japan they have the largest market for this kind of game. In addition to this, they also have the largest shooter release coming this year which Capcom will not want to release against and further to that they are the publisher of Gears of War and as Lost Planet 2 is effectively Marcus and Dom at the Winter Olympics they don't exactly have a leg to stand on in relation to this content which further increases the importance of the Xbox 360 version in relation to any alternatives the PS3 may offer. Microsoft doesn't tell developers that they cannot release more than one disc but its almost typically a false choice because to do so would effectively double the royalties paid by the developer from say $7.50 per game to $15 on top of another dollar in packaging costs. The games which did release on multiple disks have the signature of Microsoft involvement somewhere, they are the only publisher which has released more than one game on multiple discs -> Lost Odyssey, Blue Dragon, Forza 3, and Halo: ODST off the top of my head. Im pretty sure there are firm rules about releasing games which have significant content differences, this goes beyond Joker Challenge missions in Batman AA. Microsoft has the trump card here in that they can refuse to 'certify' the game for release on Xbox 360 which effectively makes the game a PS3/PC console exclusive. But given the effort to secure Marcus and Dom this would probably hurt Capcom far more significantly than it would help Sony or hurt Microsoft. The quality of the assets is really determined by more factors than just disc space. We have seen multiple examples of Xbox 360 games which have higher resolution textures etc due to factors outside of disc storage space such as streaming speed and memory. So to make a big varried game with a lot of different environements it would be expensive to implement and game developers have been scaling back their efforts and not increasing them as the generation has progressed. |
Yah, good points.
I'll be curious whether this sort of thing remains the exception or we see more of this. With Rage it simply seemed the odd game out, but now with FFXIII having space issues (although to be fair that's very specific to that title/genre and the amount of hi-res CG Cut Scenes the game has) and now this from Capcom there is a bit more weight to the DVD holding back content arguement.
The key factors for game assets are, so far as I'm aware, compression and capacity. The resolution isn't a factor except in terms of how it relates to the other two. I could have a game with just four textures, and they could be pretty damn hi-res then - although at some point the memory and bandwidth to support the texture would then become an issue.
I think a DVD of content still affords plenty of scope for assets, but on the other hand the examples are growing of developers feeling it as a definate constraint vs what they'd like to do with regards to game assets and the scale of the locales and variety of textures they can use.
Clearly Sony will attempt to make more of this, and presumerably will continue to push for big AAA games to have more content and asssets to put the pressure on to have more capacity or, as in the case of FFXIII, to rely on heavier compression. They will be all too aware that enough compression would cause 360 versions of titles to look a little worse even though the 360 HW could handle better simply because capacity caused the assets to be shrunk in resolution.
I'm guessing this isn't going to go away as a hot topic but likely to grow in discussion.
Anyway, that's it for me for tonight! Thanks for the chat.
Try to be reasonable... its easier than you think...