MaxwellGT2000 said:
I was meaning I'm a special case at how good I am, which is true, but I still have friends that play their FPS games on 360 and PS3, I brought over CoD4 Wii and the only thing they had issues with was holding their writsts steady. It has a lot with relearning how you play, lots of console FPS players like to move their hands around while playing, PC players do that less but they still can, with the Wii extra movement can get you killed. As for the fragmented bases, it's really just making games that appeal to those groups and where you put them, gamers follow good games as you've just proven, you thought PC and PS2 was all that was needed and now you have a Wii, PC, PSP, PS3, and DS, if a company started to just back Wii you'd buy the games there. To have a market to sell to on a console you gotta give the players a reason to go there. |
My point is the Wii launched without the necessary specifications / online to support the level of FPS sales seen on 360/PS3 and PC formerly.
It's not just about the game but the associated technical level of the games. The Wii, much as I love my Wii, just doesn't have the horespower to support what I and clearly the majority of gamers who like FPS/TPS type titles hold as the standard. It's just not going to happen. The Wii is great for Wii Sports, etc. Mario and the like but it's not going to support the likes of Assassin's Creed, Bioshock, Uncharted 2, etc. because a key element of those titles is how they look and in some cases the open world they support, and the Wii doesn't have enough power to support them to what is the perceived acceptable level technically.
So the market is fragmented and unchangeably so. The Wii will support sales of 10M plus for certain titles, and the 360/PS3 are going to support 10M plus sales of other titles, and that isn't going to cross over or change this gen due to the different technical capabilities of the platforms. That's really my point. No matter how good an FPS hits the Wii it's never going to affect the set demographic split that now exists. And to be honest, I'm pretty condifent that the Wii is very unlikely to ever see a superlative FPS that hasn't already been a bigger hit elsewhere.
Heck, for someone like me the Wii is like 10 years out of date for an FPS (although as a PC gamer technically for me the 360 and PS3 are out of date, too).
I'm not really talking about individual titles though, just the major demarcations between the consoles in reference to elements of this post, which is about third party support for the Wii and why in feels like it's not getting the support you'd expect for its install base. The Wii is going to get haphazard support due to the huge difference in tech specs, the strength of Nintendo's own titles vs third parties, the difference of its controls and the fact that there a certain genres it is by far the weakest install base for which nonetheless are very lucrative genres currently, particularly FPS/TPS such as CoD, Gears, Uncharted, Assassin's Creed, etc.
Try to be reasonable... its easier than you think...