WilliamWatts said:
The IHV's do have a lot of sway over developers. I would say the two major rules Sony implemented "Though shalt not make the PS3 version worse than the Xbox 360 version" has really set the tone for the generation as far as multiplatform games are concerned. As well as "Though shalt put more content into thine PS3 version if it be late" so its not a hard stretch that "Thine shall not make games which span two discs unless thine desires additional royalties" Is a significant stop for them to use more than one disc and represents a significant expense. Lost Planet 2 doesn't have the same sway as say Rage because they expect up front that the sales will be heavily biased towards the Xbox 360 anyyway and the designer doesn't have the same sway with the media as Carmack - Tech god and extraordinary gentleman who drives a Tesla roadster. I don't see them as needing a justification for DLC and no reasonable game developer speaking to the media would court controversy, especially controversy which puts the main SKU into a negative light. In the case of Rage it was a case of 3 discs vs 2 and the embarrassment of multiple discs (for their image) escalates with the number of discs required. In addition to this, the engine was earmarked as something which multiple developers would use. So they compromised. So if the developer courts controversy for no real gain then why does he do it? I suspect the content may have actually been important enough for him to feel the need to tell people about.
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Your last point is what interests me about the comments the most. It may just be me but if I was Capcom and I had all this extra cut content I'd keep quiet, release the game, state how bloody good it is, imply that I'd love to support the title further, then proudly annouce all this great DLC that's going to be delivered to expand an already great game.
With Rage I can understand how things crept out - and Carmack I love preciesly because he always speaks his mind and never spins stuff (he does have nice cars, doesn't he?) - but in this case Capcom, since they've clearly made the choice to stick to 1 DVD, could simply have kept their mouth shut, which would seem more sensible from a business perspective, but they didn't.
Now they've given the impression that:
1 - the game was comprimised because of 360 HW, which ain't going to please 360 fans nor MS
2 - the PS3 version didn't need to be comprimised but was anyway to remain consistent on each HD console, which ain't going to please PS3 fans nor Sony
3 - that they're going to make us buy the cut content which we'd actually have got with the title if they hadn't had to fit it on 1 DVD, which shouldn't please anyone who thinks about it whether you prefer 360 or PS3
Really odd thing to do IMHO.
Also, I know the HW guys have a lot of sway, but with PS3 struggling relative to PS2 and 360 down a bit YOY and reliant on third parties the most I reckon if they actually got together they could push back pretty heavily.
The PS3 examples you gave are actually not for all titles, nor rules the PS3 launched with so far as I know, but really a reaction to timed exclusives, and somewhat risky although they've paid of for Sony in the end. I think those rules were aimed more at jRPG developers who Sony knew would look at 360 HW/SW sales in Japan and realize they had to bow down at bit and add stuff for the PS3 versions after going timed for MS initially - as I'd argue the 360 in the end never delivered enough sales for those titles to allow the developers to push back on Sony's ruling.
I know, or at least I accept there seems to be, pressure to stick to 1 DVD, but clearly it's not the same kind of rule Sony's mandatory ones (or other MS mandatory rules) as plenty (in ratio to the genre itself) of RPGs on 360 have had multiple disks, so clearly the precedence is there. All the developers need to do is put pressure on the relaxation of any penalties for doing so.
I'm pretty sure if Capcom said LP2 was going to release with more content on PS3 due to BR MS would be more than happy to head that off by making it easy for them to use more disks for 360. I honestly think the 360 needs the third party titles more than ever in its lifecycle so far, as it's already had it's big franchise launches, and with PS3 always essentially pacing it launch adjusted and growing in influence with developers after a shaky start MS simply can't have the DVD seen as limiting at this point. If the PS3 were to start seeing more and more titles with better assets due to storage limitations it would really hurt the console at exactly the wrong moment pre-Natal and just after it dipped YOY raising the though it might just have passed the peak of its lifecycle curve.
Really, I doubt there will be a point again where third parties could push to change the rules/charges around DVD so readily if they wanted to try to.
Try to be reasonable... its easier than you think...