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steven787 said:

PosConsoleNamePublisherTotal
1
Gears Of War
Microsoft2,099,425
2
Madden NFL 07
EA1,380,426
3
Tom Clancy Ghost Recon Advanced Warfighter
Ubisoft1,136,063
4
Elder Scrolls IV: Oblivion
Take 2974,007
5
Call of Duty 3
Activision855,709
6
Call of Duty 2
Activision1,319,553
7
Fight Night Round 3
EA681,468
8
NCAA Football 07
EA657,213
9
Saints Row
THQ651,798
10
Dead Rising
Capcom610,706
1
Wii Sports
Nintendo6,705,602
2
Wii Play
Nintendo3,037,050
3
Mario Party 8
Nintendo1,458,651
4
Super Mario Galaxy
Nintendo1,106,571
5
The Legend of Zelda: Twilight Princess
Nintendo2,076,401
6
Super Paper Mario
Nintendo835,171
7
Wario Ware: Smooth Moves
Nintendo755,560
8
Guitar Hero III: Legends of Rock
Activision549,276
9
Metroid Prime 3: Corruption
Nintendo543,943
10
Resident Evil 4: Wii Edition
Capcom518,681

This is first year sales... I love Wii, I am pro-wii, I am a Nintendo Fanboy all the way, but you can not deny facts. Only two games crack the top 10. (2007 isn't over yet, still 4 more weeks to post but it won't make that big of a difference in 3rd party ranking.)


  Why are you quoting US figures only though?I mean Wii's been far more successful then the 360 in Japan and Others, so when you only look at the USA obviously the 360 is going to come out looking better.

 Looking at the top 10 is far to linear and niave to try and get a good look at what is successful. Games like Gears of War / Dead Rising / Saints Row had a huge amount of investment put into then, they need to sell alot to ever return what was put into making them. On the other hand, when  Wii games like Red Steel / Rayman Raving Rabids / Sonic ATSRs etc were all made on much smaller budgets, with lesser advertising budgets, so they're probably expected to sell much lesser to be 'successful'.

 Looking at RE:UC is probably the best example, the game needed to sell 620k for Capcom to meet their target figures. Do you honestly think games like Lost Planet and Dead Rising could return all of their expenses, and make a hearty profit on 620k? (Dead Rising cost $20 million development + $20 million advertising).