Spankey said:
SE are now the industry scapegoats. Didn't you get the memo?
|
it seem's to many they are:
there was talk by many ps3 fans about how the PS3 was going to loose content , or reduced graphic's due to the xbox360 ever since the game went multi-platform
than after the xbox360 fans had their fill of gloating about how the PS3 lost yet another exclusive and how the game could be put on a single DVD9 that Blu-Ray was not needed.
and now that
truth be told is all through this generation both side's have been puilling this crap over and over when I doubt not a one of them has even been in the game development industry, but want to say..this or that about the other system like they seem to have all the fact's about how such and such development works based on some developer's opinion who may not even have near enough experience them selves to even be correct themselves about it. but yet you hear
well so and so developer stated this and it's almost alway's a multi-platform developer
but when you take the IDEA that 1st party show's what they can do with the hardware it become's very clear. it depends on the developer's experience with the hardware
just this new fiasco with SE being the latest:
Square Enix Discusses Middleware Benefits and Challenges
Developer looks back frankly on Last Remnant, discusses challenges of using middleware engines for their games.
By Kat Bailey, 02/17/2010
It's no secret that Square Enix's Last Remnant suffered major technical problems. It was the developer's first Xbox 360 game, and the first time they attempted to use the Unreal Engine. The results weren't always pretty, as Square Enix chief technology officer Julien Merceron readily admitted in an interview with Gamasutra.
"One of the traps with middleware is that some game teams believe that, because they got this middleware, maybe they need less programmers on their team, or maybe they don't need that many skilled programmers."
"And it's true -- how many talented physics programmers are there out there? I don't think that you could find three to four extremely talented physics programmers per team. For example, let's say you have like 30 game development teams; if you're looking to find two or three extremely talented physics programmers for each of your teams, that's going to be extremely difficult."
Merceron noted that one obstacle when it comes to utilizing middleware is that problems occasionally come up that no one is equipped to solve. However, he added that, "I think also it is important to highlight that there will be a time I think it won't be possible anymore to work without middleware because of time, talent, and cost reasons. So, as a conclusion, I think a balanced approach is needed."
Will more Square Enix games be utilizing middleware in the future? With the extraordinary time and expense that went into Final Fantasy XIII, it wouldn't be surprising to see them try some alternative approaches to development. We'll see what happens once its finally on the market on March 9.
http://www.1up.com/do/newsStory?cId=3178006
it seem's to me many gamer's today just want to keep the nitpicking engine rolling on just to see if they can rile up the other side.
even SE understands there is problem's with every development when you have to learn new thing's I cannot fault them for that that's just how thing go if anything can go wrong it will.
but after this you hear an uproar on wow SE let the xbox360 down, and now some PS3 fan's fanning the flame's
when yet the game is not even out yet in the states.
in a lot of way's capcom is going out and stating that they needed more room on the disc. but you hear game fan's shout that's bull they just want to milk us for more money., without knowing for sure. I was not there and they were not there also , so there is noway for sure what kind of content had to be cut.
classic not looking before you leap.
if you ask any gamer it's alway's one game company EA, ROCKSTAR GAME'S, CAPCOM ,UBISOFT etc.are the scape goat's
it's just getting rather silly
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.