WilliamWatts said:
Disadvantages being of course cost, and only a single supplier which is what got them into trouble the first time around, they would say no thank you to that. I have not seen anything which really shows that games are struggling for space as a major bottleneck behind such things as memory, bandwidth, shader power, texture power. They would of course have been better off improving a performance bottleneck before tackling something which may/may not be a problem in the latter half of the generation. |
well NEC was also able to produce the HD DVD format in 2005 until this happened but I think this was the thing that did it more than anything to convince Microsoft not to take the Risk: there was some talk about this as a rumor in late 2005 early 2006
guess what happened in 2006?
Sony Optiarc Inc.
The company was established on April 3, 2006 as a joint venture between Sony and NEC corperation, each had share of 55% and 45% respectively.
On September 11, 2008,
it was announced that Sony will take over NEC's 45% share, making Optiarc wholly-owned subsidiary of Sony
This took effect on December 5, 2008.
but like i said before its more of a cost logistic's for developer's outside of Microsoft, than for Microsoft but since Microsoft does rely more on 3rd party over their own 1st party studios for game's that may be why it may have an effect over time more now that it was a couple year's ago.
one only has to look at Carmack, rockstar's comment's and you can see some developer's are not beating arround the bush about this limitation of DVD, sure they are not every developer but they are respected in the industry good or bad people do tend to listen on their opinion's.
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.