this also:
Square Enix Discusses Middleware Benefits and Challenges
Developer looks back frankly on Last Remnant, discusses challenges of using middleware engines for their games.
By Kat Bailey, 02/17/2010
It's no secret that Square Enix's Last Remnant suffered major technical problems. It was the developer's first Xbox 360 game, and the first time they attempted to use the Unreal Engine. The results weren't always pretty, as Square Enix chief technology officer Julien Merceron readily admitted in an interview with Gamasutra.
"One of the traps with middleware is that some game teams believe that, because they got this middleware, maybe they need less programmers on their team, or maybe they don't need that many skilled programmers."
"And it's true -- how many talented physics programmers are there out there? I don't think that you could find three to four extremely talented physics programmers per team. For example, let's say you have like 30 game development teams; if you're looking to find two or three extremely talented physics programmers for each of your teams, that's going to be extremely difficult."
Merceron noted that one obstacle when it comes to utilizing middleware is that problems occasionally come up that no one is equipped to solve. However, he added that, "I think also it is important to highlight that there will be a time I think it won't be possible anymore to work without middleware because of time, talent, and cost reasons. So, as a conclusion, I think a balanced approach is needed."
Will more Square Enix games be utilizing middleware in the future? With the extraordinary time and expense that went into Final Fantasy XIII, it wouldn't be surprising to see them try some alternative approaches to development. We'll see what happens once its finally on the market on March 9.
http://www.1up.com/do/newsStory?cId=3178006
it seem's there may be some challenges at SE an that may be a reason why something like this happened to the xbox360 ver. of the game IF it indeed happened.
if these are indeed the end result's , than they are not that bad in my Opinion there is some thing's that look better in the PS3 but in my opinion that may not take away from the over all game playing experience of FFXIII for the xbox360. Like other's have stated frame rate, screen tearing are more important instead of the graphic's when the contrast of the graphic's are not that far apart over all.
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.