| forest-spirit said: Interesting read! |
Well I think one of the reasons Wii doesn't get a lot of this is simply it would be technically harder for them to show it off. A lot of it on the PS360 comes from being able to show off these cinematic moments and crazy things you can do due to the expanded hardware capabilities. Maybe one of the reasons they refuse to bring them over to the Wii because they can't advertise it the same way haha. But of course they have found other ways to do things like this such as The Conduit I pointed out for the sympathy "vote" per se. I thought about putting Madworld in here, but I think it is just the style they chose that separates it from the rest. Mainly the punk style the game chooses, shock value kinda comes with it as it uses it as its punching bag... kinda like No More Heroes. But also could be my personal bias for "punk" style games. But yes Madworld does rely a lot on shock value.
But yea, as shown with the "shovelware" scenario, it just isn't sustainable because you either have big flops or big successes. No middle ground is bad for a majority of publishers. Such as the case with Ubisoft. Even though Just Dance is doing wonderful, the bulk of their releases just tanked. This is something that could start happening in the AAA budget titles which would be devastating to the industry as they generally make up most of the sales. I see EA, though, in th emost danger as they are really taking on this idea of "games for advertising" more seriously than anyone else.








