joeorc said:
umm that not true anymore, an more so as time will go on right now like alway's that depends on the Game mainly, and with HD being more an more of a target dynamic with current console game's ,it just may be more and more space for game's may be needed due to some limit's in boradband distribution infrastructure and DVD's limit per single and DL capacity, that's just something that you have way's to get past that hurdle but in most cases it is more expensive to do so. now granted not all game's will need anymore space than DL DVD's or more than say 4MB/sec of digital download speed to gather the game in a timely manner so yea not all but there will be plenty of game's being developed now and the future to make it a viability to have the notion you may indeed need the extra space or broadband speed. just look at google's broadband investment for ISP goal google want's to see if they can get : 100gb/sec speed , yes not everyone will have that or even Google may not exceed ANYWHERE NEAR that level. but it's an investment and a goal. as for game's not going past 10GB i think that may be less true today than previous generation due to the way game's are being made today. more so than previous generation's. example: Minimum System Requirements
http://www.microsoft.com/games/flightsimulatorX/product_info.html |
Next generation the majority of the expenditure of developers in terms of the increased performance will be in relation to implementing 3D and running at 1920/1080 with 2GB being the maximum quantity of ram forseeable on a 128bit bus and being limited by the streaming speed of the opical media in terms of overall texture size. I doubt that there will be an increase in the quality of assets because almost all next generation games will have to run on current generation hardware.
MS Flight sim has a lower texture compression ratio than the Xbox 360 and they have to install the low, medium and high level textures. That game would probably fit onto a single 360 disc if they wanted to.