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You got the fool me once quote backwards!

But yeah I agree. It seems the formula for success has changed from "make a fun game that many people will enjoy and show off to their friends to spread the word" to "make any old boring action game, pump it full of cinematic presentation, epic Hollywood moments to put on YouTube, convoluted plot twists, tits, and blood." So I find myself watching these games on YouTube instead of playing them, since I just want to see where they're spending their money these days.

The industry's always been about sequels, rehashing stale ideas, and gimmicks. But before their were cutscenes, we'd actually be comparing the running and jumping between Mario and Sonic, instead of comparing the movies and plots between Metal Gear and Final Fantasy.