| Quickdraw McGraw said: Ubisoft is obviously being paid to say this stuff. Either that, or they're satisfied with the money they make from 360 games, so they won't put out the effort on the PS3. |
I wouldn't say it this way. It can be easier and cheaper to use the tools for one plattform. Microsoft offers tools, that work on the Xbox 360 and on PCs, but not on the PS-3. If you want to use these tools (which make parts if the development cheaper) then a cross plattform development for the PS-3 could be more troublesome and expensive (rewrite parst of tzhe APIs, flatten the code to the PPE and try< to find code to be exported to the SPEs).
I would think the comment has more to do with the costs, not really with the technical capabilities. I don't really think that any game could really say that it was not technological possibele on the PS-3 and Xbox 360. Their technological differences are not as vast as some people think, but for programmers the technological possibiklities of the hardware are only one factor. costs are a much bigger.
The problem for the PS-3:it is advisable to write programs first for the PPE and then port parts of it to the SPEs. This PPE code can be ported easily to the Xbox 360 (complex underlying APIs would be a problem for the SPE optimization). This is not true in the opposite direction. If you don't have the underlying APIs you either have to rewrite them or rewrite the code.







