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vlad321 said:
WilliamWatts said:
vlad321 said:
WilliamWatts said:

Forcing someone to connect to the server means that functions which are required for the game to work could also execute on the server as well. Its difficult to reverse engineer an executable file without the source code available. It probably goes beyond saved games as I have recently read further on the topic. It seems to imply that part of the game itself will execute on the server. So its only an easy trip for them going forward if:

A) An unprotected version of the code is leaked ahead of time.
B) Someone gets a hold of the server executables.
C) They don't use unique keys and someone builds a keygen.

If they took part of the display driver hookup out of the local code and stored it on a server, even if they did manage to reverse engineer it it may only work on say the DX11 path for Nvidia cards in the current generation.

Do you realize how retarded that is? They will have code run on their own servers? Basically you are telling me they have created an MMO, but even for single-player. Hate to break it to you, MMOs have pirate servers. Please stop, you are just embarassing yourself beyond belief.

If for instance the scripting in Mass Effect 2 was server side. How in &*%('s name are they going to replicate/rewrite that part of the game?

 

They can copy MMO servers completely, what part of that don't you understand?

Wheres the pirate server for Star Trek online? Its been out for a couple of weeks and I want my pirate server.