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ssj12 said:

1. err.... ??? hibernate stops all functions of a PC putting it into a temparary state of sleep while saving all data stored in the flash memory of the system's ram... its like a human being being knocked out or being in a comma pretty much. Humans retain their memory even though their bodies shutdown.         I really cant believe I had to explain this.... 

Putting a PC into hibernate or suspend mode solves nothing in this situation, actually, using these functions would probably make things worse because when you awaken the PCs their internet functions are tempararily stalled.

 

2. Online functions make sense to have a need for an internet connection. Stop ignoring the fact that the single player campaigns of those two games, as well as thousands of others, dont require internet to play them. I'm seriously doubting Blizzard is stupid enough to kill of lan functionality like that, as well as, the single player function of the game. A single, or randomly timed, authentication when a connection available should be exactly what Blizzard is going to do.

Flash games? Did you seriously bring them into this? I really want to laugh at you for this. You want to know why? They dont require internet connections to use unless they have some form of leaderboard or some multiplayer function. And even then, you really dont need one.

Let me explain. Flash games use an internet plugin utility from Adobe called Adobe Flash Player. The plugin calls the software installed on ones PC to load a function inside a web browser. Its pretty much a program running inside a program.

Now, if you download the flash game file off of a website, usually a .swf file, then kill the internet connection for your PC, guess what? the game will function perfectly. Why? the game will either A. load itself in your offline web browser and function perfectly. or B. load in Adobe Flash Player's own program window. There is ZERO internet required to play the game.

 

3. I;m going to leave this comment alone... I'm just going to sit here and continue to laugh my ass off because of how stupid your comment is...

1. It saves the game state until a connection to the internet can be established. No progress is lost nor saved until the connection is established, but the game state can be held suspended in case of a low battery situation.

2. Lan is just an entry for people to pirate their games. So they are removing the function. Just because something 'oughtn't' require an internet connection doesn't mean they can't force the issue. As for flash games, how many people would do that? 1% of people who visit flash sites?