SaviorX said:
LordTheNightKnight said:
theRepublic said:
LordTheNightKnight said:
theRepublic said:
LordTheNightKnight said: "OMG, If this is what the wii can do at..... 90%? I wanna see zelda graphics"
It's a huge streaming world. Graphics will be limited because of that. |
Are you saying it is not going to look as good as the scans? Because the graphics I see in the scans look amazing.
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I did not. Read what I wrote again.
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Then what are you saying? I don't see the graphics as being limited. They look amazing from what we see in the scans. If it lives up to that, it is going to be one of the best looking games on the console.
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"limited"=/="does not look amazing". It just means the detail won't be as high as it could have been with putting areas in between full loading screens. Note that FFXII was one of the best looking (if not the best) RPGs on the PS2, and the areas had about five seconds of loading. Crystal Bearers had a higher polygon count and better texturing and shading, with either no loading between areas or a shor loading screen when you start a save or warp.
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Can't things load in the background like Twilight Princess?
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In Hyrule Field, and note how even though the detail in objects is the same as the areas that load, the amount of detail is a lot lower. This game looks to just keep the polygon count and texturing at a lower amount than it could have been to keep the streaming up.