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disolitude said:
makingmusic476 said:
disolitude said:

Its funny to read this...especially after Metro 2033(THQ), Splinter Cell Conviction(Ubisoft) and Mass Effect 2(EA) are coming out for the 360 with no PS3 versions in sight.

Not to mention the exclusive content for lost planet 2, dead rising 2 and sonic All star racing that is going to the 360.

MS paid for Splinter Cell like four years ago, back when the situation was entirely different.

Had they decided to make Splinter Cell today, it'd be a lot harder for MS to bargain for an exclusivity deal.  Which is the point Dyer's trying to make.  Hence why Bioshock, Lost Planet, and others were all timed exclusive (initially thought to be 100% exclusive), but their sequels are not.

As for Mass Effect 2, nobody really knows what's going on behind the scenes there, and Metro 2033 is just another quick PC > 360 port by a struggling, no-name developer.


Its nice of you to pick the exclusives that got ported...I joined this site over 2 years ago and back then it was "Air Combat 6, Dead Rising, Lost planet and Bioshock are all times exclusives". 2 out of 4 made it over to PS3...over a year later...moral victory possibly?

I am not saying some ports won't come. But I don't know if playing a game a year later is something I would brag about if I was sony executive.

As long as MS has better dev tools, cash to spend and are helping devs get their product on the platform, they will get 3rd party exclusives. Even if they are temporary...

Also, Metro 2033 comment is completely uneducated...the developper is new...not "struggling" and consists of members that did the STALKER games. It will easily do 75% on metacritic...

Yeah, Dead Rising wasn't ported.  It was released before the ps3 was even out, and was more likely a de facto exclusive rather than a paid exclusive due to the 360 being the only platform available at the time.  And once again, the sequel is multiplat, which is the central point of the issue.  It was very easy for Microsoft to wrap up third party exclusives back in 05/06/07, but these days it is much harder, which is why a majority of their former exclusive franchises are now multiplat. 

At the start of this gen, Microsoft was offering both time and money to developers to help transition to next generation architecture in exchange for 6-12 months exclusivity.  Considering that the 360 was really the only viable console to sell games on at the time anyway, this was looked upon as a great deal by everybody, even Japanese companies like Namco (Tales of Vesperia).  Now that developers by and large have a handle on both systems and the ps3 is selling games almost as well as the 360 (better, in some cases), it's much harder for Microsoft to land any such deals, as developers have a lot more to lose by not supporting both consoles at this stage.

As for Metro 2033, the game was announced in 2006.  It went MIA for over three years, and when it finally resurfaced, it even switched platforms.  Sounds like a struggling developer to me.  Yes, they have ties to GSC Game World, but the founders were merely a pair of programmers from Game World who left the team over a year before the original Stalker was released.  They had a heavy hand in Stalker's graphics engine, but given that Stalker was initially an unoptimized mess, that's not saying much.

Metro 2033 does look quite nice, and I wouldn't be surprised to see such a small developer strike gold, but their size/funding probably limits the amount of platforms they can work on at once.  It's similar to why there are so many niche Japanes games that end up exclusive (Disgaea 3 on ps3, the Cave SHMUPs on 360, Marvelous titles on Wii, etc.).  They simply don't have the money to go bigger.