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RVDondaPC said:

Analog sticks just improved upon the concept of a D-pad. It didn't change the whole dynamics of how video games were played. It's like the addition of shoulder buttons or something. It didn't really change anything. It didn't make face buttons go away. And besides every single controller since the addition of Analog sticks still has a D pad on it and every controller made that doesn't have analog sticks still has a D pad on it. 

Again your other example of CD's and Online they don't really take away anything from the gaming experience they just add to it. The same can not be said for motion control. There are certain things motion control can do better and there are things that button/stick based controllers can do better. So to think that it will just shift into motion controls and button/stick based controls will just go away doesn't really make sense. The most popular genre in the world is FPS, do you seriously see FPS games being motion controlled over button/stick controlled? I don't think so. Almost every game based on motion controls has to be dumbed down or stripped to fit the control scheme. CD's, DVD's, shoulder buttons, Analog sticks, online, all of that adds to the complexities of video games. It doesn't strip them of anything.

Even some of the most popular games on the Wii are not motion controller based. I haven't played the new super mario bros but I imagine it's mostly based on buttons and sticks with some sort of gimmick motion use that doesn't really add to the experience, Super Smash brothers is not motion based. And I'm sure there are some other ones that are not motion based or they have very small implementations of motion which is forced by Nintendo just like Sony tried to push the sixaxis to get the tech accepted. I mean Nintendo themselves doesn't even have motion controls in all of their controllers and yet you think next generation all three companies will. Unless they can find a way to make a controller that has the two analog sticks and all the buttons and capabilities of the traditional controller as well as all the uses of a motion controller there is no way that every controller will have motion controls, and I don't believe that motion controls will knock off traditional controls as the industry standard. Motion controls will have a prominent place in the industry but it will not be the standard control scheme for all three companies. 

When Sony and MS fails to see the huge sales of Nintendo yet their controller based FPS and other traditional games continue to sell well it will only be even more clear that the traditional controller is still the industry standard while the motion controls is a very popular alternative. 

Except there's nothing preventing a motion controller from having buttons and sticks. One analog stick on the Wii + Nunchuck hasn't prevented it from becoming the best selling controller, not only for motion-controlled games but for traditional button games. Hell, even Sony tried to shoehorn motion controls into it's launch controller. With the Sixaxis and the Arc, they obviously think motion controls are a good idea, and they're likely trying to integrate them into a more traditional controller for the PS4. Likewise, Microsoft thinks that they can segment the market into a Natal and a Traditional Controller market, but I don't think that's gonna work. They're either gonna have to find a way to fit the two together into a single controller, or they're going to fail as a company for refusing to provide the technology that people want.



Wii has more 20 million sellers than PS3 has 5 million sellers.

Acolyte of Disruption